iLaws of Arr:

-Lord of the Winds, Arr



1. No killing of Guildmates or Allies unless otherwise told to by your GM, or by person to be killed.
2. Statloss reds are to be protected, so if you are not in statloss, but your guildmate or ally is, give your life to remove the attention from the statloss red so that they may have time to get out alive.
3. Horse killing, While on land is not allowed unless the horse attacks you first. Obviously if a nightmare is loose, it will attack you instantly, so either run or kill it. At sea, it is permissable to kill horses that are on your ship, as long as the ghost has already left, and gone without his horse. This way you can dry dock the ship.
4. Res-killing, It's a grief playing tactic, and will not be tolerated in Arr. Obviously there are exceptions to this rule, and those exceptions rely on the circumstance, so if the newly resurrected character is a threat to you or your group, by all means, take what steps are necessary. Certain people also are welcome targets for res-killing. Those being the names placed on out target page.
5. Attendance. In order to keep our guild a close-knit group of individuals, the guildmaster will periodically remove names from the guildstone that have not been seen at guild events lately. This is nothing personal, and if it happens to you, just contact the GM and you will be readded. This is to cut out inactive characters that join and are to lazy to quit from the guild when they decide to leave.
6. Guild fees. The guild will collect 500 gold each sunday from each of the characters in the guild. This money goes towards the purchase of supplies, and training equiptment. This money will be collected once a week, so try to turn it in on the weekend. You don't have to find a specific person to give it to, just set it in the guildhouses training box, and then post your name on the weekly guildfee post on our guilds message board.



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